![]() Takes the appearance of the Bio-Force Gun from the Doom movie since 0.97b. ![]() Has to charge up before firing and cool down when the trigger is released, however, and energy cost is 5 cells per bolt. BFG 10K: Unleashes powerful rapid-fire, hitscan bolts with splash damage which can affect a large area.Deals 200 damage to each target, and is not subject to random damage spread. Reloads every four shots and uses 10 energy cells per shot. Railgun: Fires a depleted uranium slug that can pierce multiple enemies.Occupies slot 5 with the Rocket Launcher. The grenades have a faster forward velocity than rockets, but are subject to gravity. Grenade launcher: Fires bouncy, explosive grenades that not only damage enemies on explosion but on impact as well.Minigun: Fires twice as fast as the Chaingun, but has a cooldown pause when the trigger is released.Much like the Super Shotgun, each of the new weapons shares a weapon slot and ammunition type with another weapon: In addition to the regular set of Doom weapons, Skulltag introduces four new weapons. Support for Heretic, Hexen, Strife, and Chex Quest.Partial DECORATE support (compatible with ZDoom version 2.3.1).Medals to award achievements during multiplayer mode.Support for loading DeHackEd patches directly.Client/server multiplayer architecture.Support for most ZDoom features (deep water, skyboxes, transparent walls, etc.).There was even a bot that takes the appearence of the famed plush cacodemon toy Hissy, but it was removed in a later release, as the sprites were smaller than other player sprites, giving players who used the skin in online play an unfair (albeit slight) advantage. And some of the bots names are based off of Greek gods, such as the bot Orion, and off of well-known modders around the entire Doom community, and references to the game's developers or otherwise. Bots have personalities and chat phrases based on their status (winning, hurt, killed, and so forth). They are unable to attack monsters or to grab tokens like the skull or flag. They do not perform well in game modes other than deathmatch and its variants, however. Redone in version 0.97c, Skulltag includes deathmatch bot players that can be used in online servers or offline skirmishes. Before 0.97b, the player did not need both skulls to score afterwards, the enemy player's skull needed to be in their home base before a player could score at a skull pillar. In the namesake game mode, Skulltag, players capture the enemy's "skull" and take it to one of several skull pillars where they get points, similar to Capture the Flag. If a player kills the terminator, they receive ten points for the frag instead of just one. When a player picks up the Terminator sphere, they become the terminator which bestows large benefits upon them (see the Terminator sphere information in the new items-section below for details of the benefits). At the start of a terminator deathmatch, the Terminator sphere is randomly spawned in the level. ![]() The Terminator game mode is a deathmatch variant. In addition, a game can be played in Instagib or Buckshot mode. There are also several teamplay modes, such as Capture the Flag, One Flag Capture the Flag, Team Deathmatch, Team Last Man Standing, and so on. Influenced by Quake 3: Arena and Unreal Tournament, Skulltag's multiplayer mode includes game modes including Deathmatch, Cooperative, Invasion, Terminator, and Last Man Standing. Here, a player has just fragged a bot with the minigun, a Skulltag exclusive weapon. ![]()
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